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"I'll make you regret ever being born!"

This article contains Fuga: Melodies of Steel spoilers, continue at your own risk.


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</image> <group collapse="open"> <header>Bio</header> <label>Age</label> <label>Gender</label> <label>Species</label> <label>Height</label> <label>Relatives</label> <label>Relationships</label> <label>Residence</label> <label>Mecha</label> <label>Alignment</label> <label>Voice Actor</label> </group> </infobox> Pretzel is a key member of the Berman Empire and the first boss in Fuga: Melodies of Steel.


Pretzel was a colonel of the Berman army with a very strict, militaristic nature. He was a man of morals who was more likely to put his life on the line for his homeland than for his own self-interest. Even though he had a compassionate side, he followed orders and cannot extend sympathy toward any enemy on the battlefield, not even children.

Pretzel was a thickly built Doberman Caninu whose honor was shown all throughout his design. Out of all the main Berman Empire members, he was the only one dressed in white, with the cloth tied around his arm being the only hint of red.


Pretzel was a decorated war veteran of many battles before the Gasco War, but he also had a soft side, even adopting a young Flam Kish. However, he only acted upon this compassion outside of war, during which he followed orders to the letter. Shvein Hax was another one of his proteges and he became an excellent commander under his tutelage. However, when the Gasco campaign began and Hax was put in charge, Pretzel noted with hesitation that Hax seemed to be unusually driven, borderline fanatical even, in his domination of this particular country. As any good soldier, the Colonel only voiced these concerns to himself, committing them to pen and paper and nowhere else.

Pretzel was the one in charge in capturing Petit Mona and delivering its residents for transfer to Doktor Blutwurst's lab for experimentation. As he was in the dark as to the true nature of the campaign, he regretfully wondered exactly why they were ordered to siege a location with no strategic value, but again, he kept his word to himself.

Pretzel would face the gigantic Taranis in its first real battles. In the initial timeline, he easily overwhelms it, forcing the children to sacrifice one of their own to the Soul Cannon. Upon seeing its power, Pretzel calls the tank a demon before being atomized by the cannon. Shortly afterwards, the rest of his garrison finds the tank and, even without his leadership, destroy it and kill the children due to them losing their resolve at the death of their own.

In the alternate timeline, he can suffer the same fate or, by using their unknown experience, the children can take advantage of the weaknesses of Pretzel's tank to vanquish him without using the cannon. He trembles at the tank's horrifying power before he dies in an explosion. The victory initially brings relief to the children, until they realize for the first time that they have killed.

His death drives his adoptive daughter Flam to unquenchable rage, causing her to seek out the Taranis and destroy it to avenge her father.


Pretzel's first fight is exceedingly simple due to forcing you to use the Soul Cannon to destroy him, though you're forced into an unwinnable battle afterward.

For the second fight, your first priority should be destroying the control tower and stripping armor from the main body. He will occasionally use powerful attacks you need to defend from, but they're telegraphed. Pretzel is a simple introduction to more of the game's mechanics, and a taste of boss battles to come.