Shvein Hax

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"I'll make you regret ever being born!"

This article contains Fuga: Melodies of Steel spoilers, continue at your own risk.


 <title source="title1">
   <default>Shvein Hax</default>
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</image> <group collapse="open"> <header>Bio</header> <label>Age</label> <label>Gender</label> <label>Species</label> <label>Height</label> <label>Relatives</label> <label>Relationships</label> <label>Residence</label> <label>Mecha</label> <label>Alignment</label> <label>Voice Actor</label> </group> </infobox> Shvein Hax was the lead member of the Berman Empire's army and the final boss of Fuga: Melodies of Steel. He returns as the Tarascus's & Exo-Taranis's AI in Fuga: Melodies of Steel 2.

Biography[edit | edit source]

While alive, Hax was the senior general and commander-in-chief of the force tasked to invade Gasco. For the sake of his homeland, he always had a cool head, no matter what. This would change drastically in Fuga 2, where he is confined to the Tarascus and Exo-Taranis as the tanks' AI.

Hax was a tall Doberman Caninu with an extremely threatening aura, which is exaggerated with his large black cape. He keeps a cane on hand and chews a bone adorned with a cigarette holder. As an AI, he is never shown in full, though it is implied he was bound to the tanks in his more disheveled, corrupted state.

History[edit | edit source]

Fuga: Melodies of Steel[edit | edit source]

Hax was a very gullible Caninu back in his childhood. He believed that God had truly resided beneath Paresia due to the fairy tale Jeanne's more vengeful half had told all of Gasco through their radios. Since then, he had his heart set on reawakening God, who is actually the Titano-Machina named Vanargand, even if it meant terrorizing the continent.

During the events of Fuga, Hax had already deployed the Berman army to take over the entirety of Gasco. While he was originally tasked by the emperor to simply regain the land the empire had supposedly lost, his ulterior motive was to take full control of Paresia while making use of other towns & villages to further progress reaching his goal. This included destroying every occupied space of the continent, the mass murder of Felineko for Bio-Energy, and enslaving citizens into mining out Vanargand's "heart" named the Tarascus.

Hax's plans are succeeded due to Jeanne fooling the children aboard the Taranis to approach the Tarascus. With this, he tests the power of his tank and is able to demolish the Gasco Army members who came in to help the children. What was left in the area was nothing but fire. He then makes his grand escape to Paresia and awakens Vanargand who creates mass destruction to all of Gasco, causing the continent to become an archipelago. During this, Hax becomes corrupted with his newfound powers and is almost unrecognizable. He becomes coated with a striking blue aura and reveals scars that were previously unseen.

The children of the Taranis make haste to Paresia and manage to climb into Vanargand's previous Soul Cannon wound from the third World War on Earth. When they confront Hax, he goes into a power-tripped rage and attempts to kill anyone who gets in his way with the Tarascus. The only way to end his life and Vanargand's was to once again fire the Soul Cannon, which in the true ending involves sacrificing an unknown child hidden inside the tank. This event marks the end of Hax's life.

Fuga: Melodies of Steel 2[edit | edit source]

After dying within the Vanargand, Hax's soul became one with the Tarascus thus becoming its new AI. He takes on a more neutral and robotic personality in this state, and even supports the children in their endeavors to rescue their hypnotized crew mates from Jihl. Here it is also revealed that he can manage the tank's transportation & restorative powers.

Not too long after the loss of Hanna Fondant, the Tarascus and Taranis fuse together to form the Exo-Taranis. Despite his more welcoming demeanor Hax inherits the Taranis's more nefarious functions, particularly auto-loading the Soul Cannon. This creates friction between him and the children, though they come to terms with his more automated behavior and push forward.

In Fuga 2's true ending, Hax follows the children's plan to not use the Soul Cannon to put an end to Cayenne. To make up for this, he instead channels all of the power of the Tarascus's half to land the final blow. Despite emerging victorious this attack leads the Tarascus, which includes Hax himself, to be completely annihilated. He leaves his final goodbye in a pre-recorded video message for the children, leaving them to be somewhat remorseful of an old enemy.

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Concept Art[edit | edit source]

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